Posts Tagged ‘max pacheco’

There Will Be Videos A Day… Every Day

February 22, 2008



Marcobat16, aka, the one and only Max Pacheco, has been kicking ass and taking names for the month of February. Max’s mission is simple; to make a video a day, every day, no matter what, for the entire month. Sound challenging? No, it’s actually been pretty easy, and it’s his project, not mine.

That was a lie. It’s been an incredibly difficult project, the parts of the whole having all ready summed up to what can be described as nothing short of Mr. Pacheco’s most ambitious filmmaking effort ever. Today being the 21st means that Max has all ready written, shot, edited, posted, and shoveled through piles of shit for just as many projects, and he ain’t done yet. Nor does he plan on quitting, but the process has changed more than once since its inception.

First of all, Max planned on doing this whole thing in January so he’d have all of Christmas break to start making videos. He’d have over a week of no school to get a head start on the thing, and he’d still be able to produce videos that he wanted to film on campus after the 14th. However, due to financial and logistics problems, things didn’t work out. And so it was that February became the month of video-a-day, which is also convenient because it’s the shortest month of the year.


But don’t get me wrong, we did film over Christmas break. As a matter of fact, we spent two days at Neil Cicierega’s house filming The Dark Knight Trailer Recreation, inarguably the most successful video of the video-a-day experiment. The Dark Knight project was Max’s plan to recreate the second theatrical trailer for the new Christian Bale Heath Ledger Batman movie, shot by shot, which he achieved with exceptional humor. And despite a handful of very strange terribly confused people, the reception of the piece has been overwhelmingly awesome. In a good way.

Max’s movies have featured me in front of and behind the camera from time to time, but they’ve also featured Neil on more than one occasion, Neil’s sister Emmy Cicierega, the ever present Spencer Hensel, Mat Clerrico, Marissa Jesus, Skylar Towle, Patrick Ryan, and some of Neil’s cats.

Secondly, Max has decided, in a move some would consider quite radical, to disable comments on not just his videos-a-day, but on all of his work on youtube. You’ll still be able to send Max messages on his main page, you can even still post things in a public form if you feel that what you have to say is so important to both Max AND his fans that it would be a crime if only Mr. Pacheco ever read it. Some youtubers, and I’m not going to name any names or quote anyone, have considered this move an act of martyrdom, youtube suicide. The desire to publicly comment on videos is essential to the community of youtube and the system of subscribers and community will fall apart without it. Or will it?

Let’s not forget why Max is doing this; he feels now, after all of the experience he’s gone through in this very big filmmaking odyssey, that the average youtube comment is cheap and disposable, and that the nature of the commenting system lends itself to the creation of non-thought out comments. One could also argue that it caters to the oddball ignorant and hateful comments that Max, myself, and all youtubers who regularly post are bound to get every once and a while. Before you judge him for his harsh act, maybe you should stop and put yourself in his shoes. And, is his act really so harsh? Does the quality of his work detract due to the lack of a system of communication between the artist and his/her fan base that fosters immediate gratification and tends to shun thoughtful constructive criticism. Let’s not forget that the commenting system only allows for comments that are 500 words long.

One (not necessarily Max) could even argue that the system makes it increasingly difficult if not impossible for quality discussion since the creation of the “ratings” system around the comments. I’ve thought more than once about how the ratings system has effected the nature in which people post comments now, because everybody on youtube knows that nobody wants to be the guy who’s comment gets voted way the hell down. It must have cost youtube a bunch of money to modify the programming of youtube so people could comment on very comment ever posted except their own. I feel that that time, money, and programming could have been put to better use increasing the maximum size of a video to over 100 MB and maximum length of 10 minutes. But now I’m just ranting, and I know #1 That eventually youtube will get better as technology gets better, and #2 I know better than to criticize youtube. I don’t want my channel to get taken down.

Here is where I’d put a frowny face thing if I knew how to do that.

Well, I think I may have said too much on a project that is most certainly not mine. There is more to Max’s videos-a-day than his recent act of disabling fan comments, but the nature of his act lends itself to significantly more questioning of both the form and content of youtube than I have brought up in the above paragraphs. The really important thing to notice is that Max, despite both questioning the nature of what it means to be an internet filmmaker as well as pushing himself to be better at being one, has actually done what he said he was going to do. Max has ranged from everything from movie trailer recreations, to stage plays, to short skits, to open forum video based discussions, to 3D flicks, to pseudo-documentaries, and to the downright odd. And as far as I’ve found, and believe me I’ve looked, nobody else has ever even attempted to make a video a day for any period of time even close to a month. Now no one can deny that Max is the first to really try; and a lot of people out there, more now than ever, are getting increasingly excited to see him become the first to succeed at it too.


His subscribers have actually increased since he disabled comments. He has now broken over 600. Yeah!


Lego Tetris

February 15, 2008

Well this is a little late seeing as I put up my lego tetris video on January 12th, but I still feel that it’s worth talking about. As of now more than 14,000 people have watched it, and some of them even like it, so I suppose it’s worth my time to fill yall in on some of the details that went into lego tetris’ production. The animation, including the credits, took about 12 hours. I had this much spare time because on January 4th I got all four of my wisdom teeth out and I was bedridden for give-or-take a week. Also, I found out that I was allergic to oxycodine, which was a huge problem as I hadn’t eaten anything for over 24 hours prior to my operation. Which meant that when I took the pills, which made me throw up, I had nothing in my system and so all that came up was the black bile and stomach lining that your body doesn’t really know how to reject, all of which got into the four new fresh deep wounds at the back of my mouth. All of this detail is necessary for you, the viewers, to know.

            So there are a couple of things I’d like to clarify about the video. First of all, I purposefully created a game of tetris that is played very differently than how I naturally play. I did this because I knew that if I created a game, step by step, just like what I’m all ready comfortable with, I might go crazy and/or really really really bored. I also wanted to get an insight into how different people play tetris because I think that the only way to improve on anything you do once you’re too comfortable with how you do it is to start over again from scratch. Not having the stress of an actual game over my head, I didn’t feel compelled to do what I all ready comfortably do, and therefore gained a new insight into possibilities of how I can play the game. But don’t get me wrong, 12 hours of stop motion animation is most certainly stressful in its own way.

            I’ve found that everyone plays tetris in their own highly individual style, and you can tell a lot about a person based on their tetris performance. Despite the fact that there are only seven pieces and a particularly finite amount of time and space to negotiate them, everyone manages to make the game their own. I have heard many people argue that because tetris is so simplistic, everyone makes basically the same choices, but in a slightly different order than everyone else. Everyone has the same motivations (to get as far as possible) and therefore everyone commits the same actions. I personally think that it is the simplicity of tetris that lends itself to such individualism, and through restriction and discipline of both form and content real creativity is possible. Yeah.


            Secondly, I had a bunch of weird shit that has nothing to do with tetris fall at the end as the music crescendos and everything spirals into confusion and horror. This is because, I feel, tetris is an analogy for life. No matter how well you play, no matter how good you are at the game, no matter how good or bad your initial “lot in life” is, and no matter what you make of oppressive or advantageous conditions, you will die. Also, no one dies gracefully; even well loved happy people who lead good lives shit and piss themselves when they’ve got to go. Every game of tetris ends gracelessly, and more importantly, every game of tetris ends. There are exceptions to this rule, but I feel that they rob the player of the authentic tetris experience. I admit that there are many different versions of tetris made by all kinds of people, but back where I come from, tetris goes on indefinitely and you play for as long as you can as well as you can. But no matter what, when those pieces move faster than you can handle, you will die. I’ve found that those who disagree with this reading of tetris also disagree with the idea that tetris’ simplicity lends itself to greater, not less, creativity. I also feel that these people have an overall immature understanding of the game and/or don’t really give a shit about tetris. Or maybe they just never really thought of it that deep.

            Also, if you look closely, the very last piece to appear in the “coming next” box is a normal regular “T” piece, because every time you get a bunch of crap you really don’t need that leads you to die, the next piece is the exact perfect thing that’s exactly one step too late. I’m not saying that this happens in every game, but if it’s ever happened to you, you probably still remember it. It’s tragic, I know.

            I got the individual 1-1 (one by one) legos from Max Pacheco. He gave me a whole set of just 1-1’s of different colours for Christmas with two see-through flat panel bases. The set kind of reminded me of a light bright, if anyone out there still remembers what those are. One guy who I’m sure remembers is the man I had do my music for me, Neil Cicierega. Neil arranged the music based on one of the three songs that came with original tetris for the old school eight bit famacon version that I played growing up. He found a midi file and added a couple of dozen layers to each level, each one a little faster and a little more complex. This went along well with the fact that I changed the colours for each of the seven pieces and I captured fewer and fewer frames per second so each level went faster. This also meant that it took me four times as long to animate level four as it did for level one, and that’s why level one takes a while and level four goes by wicked quickly. I couldn’t have finished the project without both Neil and Max, and so I gave them both lego credits, because everyone, no matter how big or small, likes to see their name up there in legos someday.

            I do have plans for more stop motion projects, including both another mostly lego thing and a paper 2-D thing I’m working on with Spencer Hensel. Seeing as my top four most viewed and my top five most discussed are entirely stop motion animations, I think I’m going to keep making them. Anywho, until next time, hope yall enjoy!